Final Project (Phase 4): Create an Online Portfolio and Presentation
Deliverables and Deadlines:
Teams should have collected feedback during their second prototyping session in Week 10. Teams will summarize their prototypes and evaluations as a final (recorded) presentation and an online portfolio page.
Create a final online portfolio. Post a link to the course dashboard [due by 11:59pm on Dec 11]
Record a final presentation. Post a video link and the Google slides link to the course dashboard and post PDF of slides to Canvas (only by team leader) [due by 11:59pm on Dec 11]
Fill out Team Peer Evaluation. Provide a final peer assessment of your team [due by 11:59pm on Dec 11]
Fill out SET (the new CAPE) for student evaluation of teaching [open until 8am on Saturday of Week 10 -- Dec 7]
Your team should reach out at anytime to your IA Coach listed in the FinalProjectTeams tab of the course dashboard. You can also reach out to the instructors or TAs via slack, email or by coming to the office hours listed on Canvas.
What to do:
As a team, review the last round of feedback from prototyping in Week 10. Decide on the final directions for the prototype and portfolio piece. Create a color scheme, fonts and other graphics that will help your team convey your project as an online portfolio page and in a final presentation.
- Create a Final Online Portfolio
For the online portfolio piece, create a landing page for your project. This webpage can also serve as a portfolio for team members when they go off to find jobs. The online portfolio piece should cover everything from the presentation (see list below), but in more detail. Here's where your team is encouraged to create visual design prototypes (e.g., Figma screens) to really polish the look and feel of your concept. Include in-depth descriptions and reflections on what you did and why, what you learned, and give a brief outline of the overall process, and contributions made by each team member (e.g., Susan did about half of the front-end coding, Jose designed the UI, Lee wrote the study protocol, Sally prepared the online portfolio). Reflect on what the prototyping sessions revealed about the social setting and structures. Bring in at least one paper from the academic literature that helps explain the emergent social behavior or reasons why your concept might or might not reach critical mass.
You can build this in a service like Wordpress, Google Sites, Framer, or Wix. Your landing page should include imagery that conveys your prototype's concept. Somewhere on your portfolio page, embed or include public links to for final slides, recorded talk, and prototypes.
- Record a Final Presentation
Create a succinct presentation that summarizes your project. The goal should be to describe the social scenario, summarize the motivation for your concept, illustrate your prototype, and discuss what you learned through multiple evaluation sessions. Your team can build on the slide decks from prior project phases. Record your team presenting the talk (maximum 10 minutes). We encourage all team members to participate.
The Final slide deck should build on the P2 Research deck, and include slides for the following:
Title slide: class name, phase 4, team name, and names of each teammate [1 slide]
Visualize the social setting
Motivate your problem/opportunity
Describe the new social computing experience and how it's novel
Illustrate the final prototype(s) with screenshots or videos
Describe how your team conducted each evaluation session
Draw out key lessons learned from the evaluation. This should include both what people did (behavioral) and what people said (opinions). Include quotes, images, videos from potential users to help provide context for your evaluation. Describe how you iterated your prototype after getting feedback in week 8 and 10.
Reflect on what the prototyping sessions revealed about the social structures and complexities related to the chosen social setting. Cite at least one paper from the academic literature.
Include as many "extra" slides as you want to show your work/progress throughout the project. You won't have time to present this in your recorded talk, but we will review this when doing the final grading.
Good examples of final presentations and online portfolios. Look in the project folders for examples of research reports, idea pitches, and prototypes:
"Spotify Chime" (Winter 2023): final slides; portfolio page; project folder
"Momentus" (Winter 2023): final slides; portfolio page; project folder
"RealTalk" (Fall 2019): final slides; portfolio page; project folder
"GoldDigger" (Fall 2019): final slides; portfolio page; project folder
"Traffic Jam" (Fall 2019): final sides; portfolio page; project folder
"PixelPerfect" (Spring 2018): final slides; portfolio page; project folder
"Frequent Fliers" (Spring 2018): final slides; project folder
Grading Rubric (Phase 4)
Phase 4 is worth 30% of your overall project grade. The team peer assessment (which covers P3 and P4) can affect individual grades +/- 5%. The grade will be determined based on the following considerations:
Final online portfolio piece (50%)
Is the online portfolio piece visually appealing for a broader audience? Does it look professional and complete? Will future employers understand your idea within a short review of your team's portfolio piece (within 1-2 min)?
Does the online portfolio piece meet the basic requirements outlined above and share additional details (including process and details not covered during the short final presentation)?
Does the online portfolio piece successfully motivate the idea for your team's concept and reflect deeply on whether this prototype would work in the social setting? (if it's not a good concept, that's ok too; your team just needs to say why.)
Does the online portfolio piece effectively describe what the team learned from evaluating their prototype?
Is the online portfolio piece well written? Does it have a narrative flow? Free from grammar and spelling errors?
Final presentation (50%)
Does the presentation cover all the aspects in the description above?
Does the slide deck create a visual representation of the envisioned social computing experience (including social context and type of interaction)?
Is the video presentation clear, engaging, and concise (under 10 minutes)?
Does the team provide evidence from the prototyping sessions and feedback that the final concept could succeed in the chosen social setting?